Really fun game
|S||Attack / Confirm|
|A||Jump / Respawn / Return|
|Down||Crouch / Jump Down From Ledges|
|Up||Hang on Ledges / Attack Upwards|
Demon Burst is an arcade action game made for "A Game by its Cover 2019" jam, inspired by games such as Kid Icarus, Castlevania and Ghosts 'n Goblins.
The game's concept and name were inspired by the original artwork of Philip Summers, made for the 2019 edition of My Famicase exhibition.
Game, Art & Sound by Crowno
Click download now to get access to the following files:
- New Build with many improvements25 days ago
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I love the classic visual design of this game (especially fullscreen with scanlines and CRT filter)! And having the player's shots wrap the edges of the screen is such a simple idea, but adds so much to the gameplay. It is the perfect blend between fun and challenge when played with a controller! I'm using Xpadder to play it with my wireless Xbox 360 pad. Without it, I'd probably be in an emergency room getting my fingers amputated! LOL
LOVE THIS GAME!!
Very cool interpretation of the cartridge, and really fun to play! Thanks for sharing it
While I haven't made it far yet, dying just before the second boss, Demon Burst is super fun and definitely captures the look and feel of playing a classic style game. From the unforgiving enemy placement and camera related deaths to the fun of using the screen wrap to my advantage, the whole game oozed nostalgia.Great job, dev. You do fine work.
Really cool game! I would like to see more things like loot drops, maybe health packs, or coins or something to give a little boost.
This was really great! I loved the art style and retro vibe in the game and even though I wasn't any good at playing I enjoyed it a lot. The different characters and the music created a great atmosphere and overall this was a very fun and challenging game :D
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
a good pixel game. my favoryt
Any chance for controller support?
can't get it to run on OSX
awesome dungeon game! Better than Castlevania even!
Maybe aim for linux UWU
I love this game!.
Awesome pixelart and gameplay as always Crowno senpai! Kill skulls and bats are extremly satisfying! GREAT GAME!
Nice was hoping for a download version! Thank you.
Great game, man! Highly addictive, and I'm only 1000 points away from beating your highscore :D
EDIT: I just beat your highscore. This must be the first time I'm first in a leaderboard. I wonder for how long this will last lol.
That's awesome, I was really hoping to see someone beating the high score! Thank you for playing it!
oh wait its online nvm
i wish i had a windows computer so i could play this
It's really cool! I'm not good at it, but I had a blast!
Crowno, i want to download the game. Have the possibility?
Yes, I plan to upload desktop versions soon. I'm just waiting to be able to make some improvements and fix some bugs. It takes some time to upload so I want to have a better build first =)
I'm having a great time with the mechanics, and I enjoy the sounds. Are you planning on adding music at some point?
Thank you! It does have music, perhaps you are having some issue with the playback? Maybe try refreshing the game, the music should start as soon as you start the first level!
Love it. The idea of multiple weapons makes me change the strategy between the enemy types.
Thank you! The original idea was to have weapon drops throughout the stage, but I didn't have the time to implement it. The "E" key was used for debug, but I ended up leaving it in there. I might change that and implement the original idea in the future.
Awesome as ever. Really beautiful sprites. Tricky, authentically-oldschool feeling combat (reminds me of TMNT on the nes). Good job.
Awesome game! I found a bug when you kill a enemy the number of points freezes in the screen.
I've "fixed" this bug multiple times, for some reason it finds a way to happen again! The most recent build should have a solution for this, but I'll keep checking why it happens.
Thank you very much!