Crystalmancer Ver1.1
Crystalmancer » Devlog
So, after gathering a lot of good feedback from players on Itch and on Ludum Dare community, I decided to improve and update the game. Since LD42 is not over yet, I've uploaded a stand alone Windows version for 1.1 while keeping the original HTML version intact.
Changelog
- Dedicated buttons for Hammer and Rod, no more switching.
- Increased player invincibility frames after taking damage.
- Enemy projectiles no more ignore invincibility frames.
- When spawned, enemies have a temporary state in which they cannot damage the player.
- Adjusted hitbox for player and enemies.
- Orb enemy is now slower and can only deal damage when it is flying low.
- Some enemy placement has been altered.
- Fixed issues with Hammer's positioning and hitbox, making it more effective.
- Crystals now can spawn over floor bricks instead of just dirt.
- Your palette selection from the title screen carries over to the game.
- Title screen slightly changed.
Thanks to everyone who played, rated, commented or left some feedback. I appreciate ya! <3
Files
Ver1.1 Win64 61 MB
Aug 14, 2018
Get Crystalmancer
Crystalmancer
2018
Status | Prototype |
Author | Crowno |
Genre | Action |
Tags | 2D, 8-Bit, Action-Adventure, Construct 2, Game Boy, Ludum Dare, Ludum Dare 42, Pixel Art |
Comments
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The 1.1 update helped a loooot. Mainly not having to swap weapons!
While I would guess your done with this game, a suggestion would be to remove the square corners around the weapon circles. Would make the UI a lot easier to initially read imo.
Good stuff :)